On the plus side, my entire force was painted. On the negative side, it was all the more painful to watch them go down in flames...
We played Mission #6 from the Reconquest book ( ). PHR heavy armour against Shatlari mobility would be interesting. Since I had some new stuff to try out (painted) I played a list with an Athena to see if it would help me clear out some light Shaltari tanks and maybe some gates. In the end...it...erm...did a single point of damage over five turns (early on I couldn't damage a single target, later in the game Klarg1 kept making passive saves).
Here is my list:
Standard ArmyClash: 1499/1500 points
Hand of the Sphere [435 pts]
Command Squad: Zeus(Grand Vizier), Odin, Neptune [306 pts]
Sirens: 2x Sirens, Triton A1 [129 pts]
Battle Pantheon [284 pts]
Battle Squad: 2x Ares, Neptune [124 pts]
Helios Squad: 2x Helios, Neptune [160 pts]
Battle Pantheon [246 pts]
Battle Squad: 2x Phobos, Neptune [166 pts]
Apollo Squad: 2x Apollo-A [80 pts]
Immortals [303 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Pegasus Group [96 pts]
Mercury Drones: 4x Mercury, 2x Triton A2(+RN-5 Skyhammer) [96 pts]
Air Wing [135 pts]
Athena Squad: Athena [135 pts]
The Shaltari Shenanigans were:
Standard Roster [1499/1500 pts]Gate Group [235 pts]
Eden Gates: Eden [45 pts]
Eden Gates: Eden [45 pts]
Eden Gates: Eden [45 pts]
Spirit Gates: Spirit [40 pts]
Haven: Haven [20 pts]
Haven: Haven [20 pts]
Haven: Haven [20 pts]
Court of Elders [205 pts]
Coyote: Coyote(Warchief) [205 pts]
Swordpoint [114 pts]
Tomahawk Squad: 3x Tomahawk [114 pts]
Warrior Clan [275 pts]
Braves: 2x Braves [70 pts]
Kukri Squad: 3x Kukri [135 pts]
Braves: 2x Braves [70 pts]
Warrior Clan [140 pts]
Braves: 2x Braves [70 pts]
Braves: 2x Braves [70 pts]
Warfist [305 pts]
Dreamsnare: Dreamsnare [85 pts]
Jaguar Squad: 2x Jaguar [220 pts]
Warfist [225 pts]
Caiman Squad: Caiman [95 pts]
Firedrake: Firedrake [130 pts]
2. I had too many transports. Next time, as much fun as it was to have missiles on my Tritons I think I'll go for things with real guns that shot more.
3. My biggest fundamental mistake, in retrospect, was having my type I and type IIs target his skimmers at all. What I think I should have done was have Helios go after gates (they toasted anything they concentrated on), Phobos go after your skimmer tanks, and Type II Walkers and Type III go after Coyotes.
Caiman Squad: Caiman [95 pts]
Firedrake: Firedrake [130 pts]
Summary of the game:
No full blown battle report this time as we were still spending much of the game trying to look up and figure out several of the rules. Instead, I'll give a few of the highlights and some AAR thoughts on the units and how the game unfolded.
Turns 1-2 were the standard deployment and unfolding of the board and the pieces. We played on a 5x4 board with some pretty dense terrain but we had a good selection of open points and firing lanes. On turn 1 my Athena showed up (and did on turns 1-3 before missing turn 4) and added some fear from the PHR to the Shaltari. Early game say the Caiman pop an Apollo who point a point of damage on a Jaguar before going down.
1. I think the Athena is...ok. I did nothing this game but give Klarg1's Kukri the willies but it turns out that's not as amazing as actually killing enemy units which his tanks and walkers did in spades.
No full blown battle report this time as we were still spending much of the game trying to look up and figure out several of the rules. Instead, I'll give a few of the highlights and some AAR thoughts on the units and how the game unfolded.
Turns 1-2 were the standard deployment and unfolding of the board and the pieces. We played on a 5x4 board with some pretty dense terrain but we had a good selection of open points and firing lanes. On turn 1 my Athena showed up (and did on turns 1-3 before missing turn 4) and added some fear from the PHR to the Shaltari. Early game say the Caiman pop an Apollo who point a point of damage on a Jaguar before going down.
Turns 3-4 The game was dominated by Shaltari toughness this time and showed the downside to the PHR version. Volume of fire started taking its toll by turn 4 with the Shaltari simply winning a standup fight against the PHR! The combination of being difficult to hit along with passive saves meant that many PHR shots simply sailed off into the streets or bounced off of shields while, in turn, the Shaltari shots though frequently failing to wound eventually chipped away at unit after unit. By the end of turn 4 the Athena had managed a single point of damage and the PHR were down 5 walkers, the Sirens and 3 light dropships to one lost Jaguar, 1 large gate, and one Kukri.
Turn 5. I conceded as I simply had nothing left to challenge his table control. The Odin/Zeus occupied a table quarter that he was willing to give me while the rest of the Shaltari held the remaining table space. My infantry superiority really didn't come into effect as his mobility and unkillable Kukri kept my infantry away from his table edge. It was a good learning experience. I think I had poor targeting priority for much of the game and didn't understand how tough the Shaltari are between all their defenses. Also the slightly larger than normal table hurt me.
AAR
2. I had too many transports. Next time, as much fun as it was to have missiles on my Tritons I think I'll go for things with real guns that shot more.
3. My biggest fundamental mistake, in retrospect, was having my type I and type IIs target his skimmers at all. What I think I should have done was have Helios go after gates (they toasted anything they concentrated on), Phobos go after your skimmer tanks, and Type II Walkers and Type III go after Coyotes.
Lessons learned.
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